![]() They both go into slot 6 though, and so are in all ways worse)ħ: Michi's excavation augmentor (5% mining yield, probably very expensive)ġ0: Highwall HX-1 (increase mining yield)Ħ: KMB-50 (3% CPU, which you need to fit 2 ice harvester upgrade IIs to a mackinaw)ġ0:'Yeti' BX-1 (Ice harvester cycle time)Ħ: 'Gentry' ZEX 100 - capital repper duration. (there's also a 3% energy grid upgrades CPU implant, and a 3% shield uprgade powergrid implant. But it is cheap p)Ħ: SX-1 (small proj)| G1-Alpha (small energy) | ZGS100 (small hybrid)ħ: ZGC100 (turret falloff) | G1-Beta (turret cap use) | AX-1 (3% tracking)Ĩ: MX-1 (Med proj) | G1-Gamma (med laser) | ZGM100 (med hybrid)ĩ: Lancer G1-Delta - 3% turret RoF | Gunslinger CX-1 3% turret damage | ZGA100 - turret optimalġ0: LX-1 (3% large projectile damage) | G1-Epsilon (3% large energy damage | ZGL100 (3% large hybrid damage) | KZA100 (turret cpu need)Ħ: PG4 - 3% grid | KMB-50 3% CPU | KTA100 (-3% launcher CPU)ħ: GU4 - 3% less cpu for energy grid upgrades (yeah, it is shit, but it's also cheap) (Combine cap users and shield users if you're a cap using shield tanker )Ĩ: ZET300 - 3% hull hp (woo!. Maybe it's worth looking at the booster implants below? The rest don't really seem worth the slot space any more. I can't think why you'd want anything other than: (No suprise there then)Ħ: ZMU1000 - 3% cruise damage (Also ZMT1000 for Torps) | KTA100 (launcher CPU)ħ: ZMH1000 - 3% heavy missile damage (ZME1000 = HAMs) | (3% flight velocity ZML100) | (3% flight time ZMC100)Ĩ: ZMA1000 - 3% explosion radius on cruise/heavy/light missilesĩ: ZMS100 - 3% exp vel (this slot also has ZMN1000 or ZMR1000 for light missile or rocket damage respectively)Įdit: Since QR change our speed implants: Slot 6 seems to get most of the good ones, and it also clashes with like, omegas. So I thought I'd just bash down some implants that work well together, because I don't know about you, but I get fed up of trying to figure out what they're called. pricey, and require high levels of cybernetics, but. If you have jump clones,Įach jump clone has its own set of implants.Copy/pasted from SHC, please PM me if you are the author and want credit If you get podkilled, your implants are destroyed. What happens to my implants if I'm podkilled, or if I clone jump? There aren't any implants to increase attributes by more than five points. The best attribute enhancer implants increase an attribute by five points. This type simply increases one of your character's attributes, which speeds up skill training time. The other type is the attribute enhancer. For example, there are implants that increase armor HP in the ships you pilot, as well as implants that improve targeting range, implants that reduce cycle time for salvage modules, and so on. A skill hardwiring implant will improve an attribute that can normally only be improved through skill training. One type is the skill hardwiring implant. Two implant types: skill hardwiring, and attribute enhancers To have ten implants installed at a time, train Cybernetics to level 5. The implant, it is destroyed (but your character is unharmed). (check the information window), and choose On an implant that you have the requisite skills for Train up your Cybernetics skill to at least level 1, then right-click Even if you don't get as good an implant as you want from the storyline agent, remember that you can sell the implant for a huge sum on the market, then use that ISK to buy from the Loyalty Store of your choice. If you have been working with a high-level agent of the corporation before getting a storyline mission, then you're more likely to get a higher-level storyline agent who will give you a higher-level implant reward. Occasionally, storyline agents will give you implants. It's cheaper to get implants from NPC Loyalty Stores (where you can buy implants for some loyalty points and some ISK), although you will have to of course build up loyalty points with that corporation to benefit from the lower ISK cost of the implants there. Implants can't be manufactured, so your only ways to get them are:īecause of how limited they are, implants are very expensive on the market. Where to Acquire or Buy EVE Online Implants What happens to my implants if I'm podkilled, or if I clone jump?.Two implant types: skill hardwiring, and attribute enhancers.Where to Acquire or Buy EVE Online Implants.
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